Resume

Alisha Klein

LinkedIn Profile

Alisha.L.Klein@gmail.com

EDUCATION
Bachelor of Science in Media Arts & Animation
The Art Institute of California – Orange County
Completion Date: December 2009

SOFTWARE
Adobe Photoshop           Flash                   Scaleform               After Effects            Unity (Engine)    
Unreal Engine                 3DS Max              Maya                  Toonboom Studio                 Perforce           

SKILLS
Primary                                Illustration/Graphic Design                 UI Art              2D Animation                     Storyboarding  
Secondary                           Motion Graphics                          3D Modeling          3D Animation                     Environment Art

 

EMPLOYMENT
InXile Entertainment                                                                       June 2010 - January 2012; September 2013- Present
Artist

    • Responsible for world building and environment art for Wasteland 2.
    • Creates, modifies, and manages art assets within the Unity Engine, utilizing Photoshop and 3DS Max as primary creation tools.
    • Optimized the conversion of Unreal Engine art assets to mobile Android platform, ensuring seamless integration.
    • Created artwork for the Torment: Tides of Numenera Kickstarter campaign, as well as development of early environment and level art.
    • UI Artist for Hunted the Demon's Forge, Choplifter HD, and Purr Pals, creating UI assets in Photoshop and Flash. Used Flash to set up elegant and functional UI for use with Scaleform.
    • Level Artist for Choplifter HD on XBLA/PSN/Steam. Responsible for over 50% of the level work appearing in the final game and two DLC packages. Created lush environments using UDK.
    • Created artwork for in-game content for Hunted the Demon's Forge. Utilized Photoshop to create illustration work, as well as enhancing and correcting images of 3D assets.

Freelance Artist                                                                                                                                   June  2010 – Jan. 2012
UI Art/ Concept Art/ Illustration

    • UI Artist for unannounced mobile game for the iPhone. Created vector art UI assets in flash and animated the main menu interface.
    • Illustration work for various clients using Photoshop and traditional media.

INTERNSHIP EXPERIENCE
Smorgasbord Productions                                                                                                               May 2010 to Dec. 2010

    • Flash Animation for two in-production animated shorts.

DUCK Studios                                                                                                                                    Jul. 2009 to Sept. 2009

    • Ink and Paint animation in Timon and Pumbaa's Wild About Safety - Safety Smart About Fire.
    • Edited and captured hand drawn animation.
    • Assisted animators in the creation of and Pumbaa's Wild About Safety - Safety Smart About Fire.